Quasar Devblog #11

We’re feeling the post-PAX euphoria here at OSnap! Games. We had a blast talking about and playing QUASAR with all of you in Seattle. We were worried that being on the 6th floor would affect the traffic we’d have to our booth but it was possibly one of our...

Quasar Devblog #10

Hard to believe it’s been a year since we first showed at a PAX convention, but here we are one year older (and maybe wiser) and the game has come a long way. We’re on our third UI iteration (and hopefully the last), we’ve added three ships, a bunch...

Quasar Devblog #9

I’m excited to announce that this week I started working on a CG intro video for Quasar. The idea behind this animated short is to show the player a glimpse of the Quasar universe as we see it. I thought I’d share with you a bit of my thought process and workflow. For...

Quasar Devblog #8

Well, yet again a big break in posting. We missed quite a few weeks since the last one, it was before PAX East, and there’s no good excuse. We’ve been busy working on some of the big parts of the game that have been missing and trying to come up with a...
QUASAR Devblog #7

QUASAR Devblog #7

And we’re back again, three weeks in a row! We’re hitting our development stride now so expect these updates much more frequently. This week we’re talking about a brand spanking new weapon, THE GAUSS CANNON! Yes! What exactly is a Gauss Cannon you...
QUASAR Devblog #6

QUASAR Devblog #6

Continuing on with our design and features themed blog posts this week we’re talking about the Burst Laser. We introduced the Burst Laser in our build last weekend and it was received well by developers and testers alike. It definitely requires more precision...
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