Quasar Devblog #11

We’re feeling the post-PAX euphoria here at OSnap! Games. We had a blast talking about and playing QUASAR with all of you in Seattle. We were worried that being on the 6th floor would affect the traffic we’d have to our booth but it was possibly one of our...

Quasar Devblog #10

Hard to believe it’s been a year since we first showed at a PAX convention, but here we are one year older (and maybe wiser) and the game has come a long way. We’re on our third UI iteration (and hopefully the last), we’ve added three ships, a bunch...

KICKSTART QUASAR!

We’ve attended quite a few shows over the past year and we’ve met so many new friends and fans – thank you.  Many of you asked us why we hadn’t tried funding our development through crowdfunding.  We’d be lying if we said it had nothing to do with pride....
PAX EAST IN LESS THAN ONE WEEK!

PAX EAST IN LESS THAN ONE WEEK!

We can’t believe it’s time for another PAX expo. Not because we dread going to them, but because we LOVE going to them! We cannot wait to meet the fantastic attendees from the Boston area! What do we have planned for PAX? Obviously we’re showing the...
QUASAR Devblog #7

QUASAR Devblog #7

And we’re back again, three weeks in a row! We’re hitting our development stride now so expect these updates much more frequently. This week we’re talking about a brand spanking new weapon, THE GAUSS CANNON! Yes! What exactly is a Gauss Cannon you...
QUASAR Devblog #6

QUASAR Devblog #6

Continuing on with our design and features themed blog posts this week we’re talking about the Burst Laser. We introduced the Burst Laser in our build last weekend and it was received well by developers and testers alike. It definitely requires more precision...
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